If anyone is paying attention, you might notice that the Blast Radius base has been almost completely gutted. After paying the rent today, I went in to try to fiddle with it and see if I could work in a second teleporter. Well, in the editting process I started getting the problem where certain items would be placed but then not show up in normal play mode. On top of that, I discovered a hovering ramp in the middle of a room that showed up in play mode (and you could only see it, not touch it) but did not show up in Edit mode, so I couldn't delete it. To make things worse, when I deleted the room it was in in the hopes that would solve the problem, the hovering ramp moved to a different room. The only way to get rid of it completely was to delete every room in the base and start fresh.
We didn't have much in storage (just a little salvage, which I made sure to grab before deleting the rack) so we didn't lose much that can't be replaced... just the salvage I used to build the two teleporters. I restored all the other functional items in the base, but didn't have enough salvage to build a new teleporter.
So, the base is still there, with storage, basic worktable, and working infirmary; but that's it. I didn't redecorate and we don't have the teleporter back yet. I'll get on it and fix it soon, but if you have a blaster with some salvage, drop it off in the base storage to help out with building a new teleporter.
Oh and it turns out that I couldn't manipulate the numbers well enough to make a second 'porter work yet... we need about another 150-200k prestige, minimum, before we can build the energy and control rooms and get rid of the oversight center. So for now we'll still be stuck with the one 'porter to Steel and Talos, once it's rebuilt.